Los Angeles, 16th March 2021 — World-leading facial performance capture company, DI4D, has launched PURE4D, the most efficient and scalable 4D facial capture solution available on the market. The new pipeline allows developers to utilise high fidelity 4D facial performance capture to drive high volumes of in-game animation for realistic digital double characters. PURE4D now delivers for large scale video game projects the same level of fidelity and realism previously only available for movie visual effects and pre-rendered cinematics.

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Powered by DI4D’s unique mesh tracking solution, PURE4D combines accurate facial performance data from DI4D HMC (head-mounted camera) systems with even higher fidelity expression data from DI4D PRO and it uses advanced machine learning technology to do this more efficiently and in volume.

The PURE4D pipeline:

  • The DI4D PRO system is used to acquire high fidelity 4D facial expression data of each actor.
  • Head-mounted DI4D HMC systems are then used to capture accurate 4D facial performance data, often from multiple actors, simultaneously with body motion capture.
  • Leading-edge, machine learning algorithms efficiently combine both sets of data to significantly increase the scalability of the solution.
  • Every nuance and subtle expression from the actors’ facial performance are captured and transferred faithfully to the in-game animation of their digital double characters.

PURE4D is designed to meet the requirements of large scale next-gen game projects that require thousands of seconds of the highest quality facial animation.

PURE4D does not require a traditional facial animation rig as part of the capture process – significantly reducing both complexity and cost from the delivery of any project. Until now, providing this stunning level of detail and realism was only possible for big budget blockbuster movie projects. PURE4D faithfully captures an actor’s facial performance in its purest form, without the need for artist corrections or enhancements, delivering the most realistic facial animation ready for in-engine use.

Colin Urquhart, co-founder and CEO of DI4D says, “We believe that PURE4D is a real game changer for facial animation in video games. The next generation of game consoles and game engines can support much more realistic in-game facial animation. The level of realism seen in recent pre-rendered cinematics is now becoming the benchmark for in-game animation. With PURE4D, game developers can reproduce the exact facial performance of any actor to create lifelike digital double performances – without the need to create a complex FACS rig or for significant animator polish”.

Creators can bring to life the most believable digital double characters for the next generation of video games, film, TV and visual effects, by conveying every emotion and nuance of an actors’ performance at the highest possible fidelity.

DI4D’s 4D technology is used by the world’s leading studios in video games and movies including Activision, Digital Domain, MPC, Remedy Entertainment, Electronic Arts and many more.

To get in touch with the DI4D team and discuss your project, please visit www.di4d.com or contact info@DI4D.com

About DI4D

Formed in 2003, DI4D is a world-leading technology company based in Glasgow, UK and Los Angeles, CA. DI4D provides 4D facial performance capture services, systems and software for visual effects in movies, television, video games, VR and advanced research applications. Recent projects to have used DI4D include the Warner Brothers movies ‘Blade Runner 2049’ and ‘Fantastic Beasts and Where to Find Them’, the Netflix animated anthology ‘Love Death and Robots’, and Microsoft Studios video game ‘Quantum Break’, with several more movie, television, video game and VR projects currently in production. DI4D.comInstagramTwitterLinkedIn

Sean Earley is the podcast host and Executive Editor of AR/VR Magazine, Modern Musician Magazine & co-founder of RobotSpaceship Podcast Network. He is the Director of New Biz Development, PR and Publishing at KEMWEB, a musician, producer & consultant. He loves guitars, VR and coffee.